By Gabor Szauer
- Get a complete assurance of thoughts to create excessive functionality collision detection in games
- Learn the center arithmetic ideas and physics eager about depicting collision detection to your games
- Get a hands-on adventure of establishing a inflexible physique physics engine
Physics is admittedly vital for online game programmers who are looking to upload realism and performance to their video games. Collision detection particularly is an issue that has effects on all video game builders, whatever the platform, engine, or toolkit they use.
This e-book will educate you the ideas and formulation in the back of collision detection. additionally, you will learn easy methods to construct an easy physics engine, the place inflexible physique physics is the main target, and know about intersection algorithms for primitive shapes.
You'll commence via development a powerful starting place in arithmetic that may be used during the e-book. we will consultant you thru imposing second and 3D primitives and provide help to practice potent collision exams for them. We then pivot to 1 of the more durable parts of video game development—collision detection and resolution.
Further on, you are going to examine what a Physics engine is, easy methods to arrange a online game window, and the way to enforce rendering. we are going to discover complex physics themes equivalent to constraint fixing. you will additionally how you can enforce a rudimentary physics engine, that you may use to construct an offended Birds form of video game or a extra complex game.
By the tip of the e-book, you've gotten carried out all primitive and a few complicated collision exams, and you'll be in a position to learn on geometry and linear Algebra formulation to take ahead in your personal games!
What you'll learn
- Implement primary maths so that you can improve strong video game physics
- Use matrices to encode linear transformations
- Know easy methods to payment geometric primitives for collisions
- Build a Physics engine which may create sensible inflexible physique behavior
- Understand complex strategies, together with the isolating Axis Theorem
- Create bodily exact collision reactions
- Explore spatial partitioning as an acceleration constitution for collisions
- Resolve inflexible physique collisions among primitive shapes
About the Author
Gabor Szauer graduated from complete Sail college with a bachelor's measure in video game improvement. He has been making games professionally for over 6 years. He has labored on video games for the Nintendo 3DS, Xbox 360, browser-based video games, and cellular games.
In his loose time Gabor makes games, researches video game-related applied sciences, and loves to layout and build furnishings. Gabor at present is living in San Francisco, operating within the cellular video game industry.
Table of Contents
- Matrix Transformations
- 2D Primitive Shapes
- 2D Collisions
- 2D Optimizations
- 3D Primitive Shapes
- 3D element Tests
- 3D form Intersections
- 3D Line Intersections
- Triangles and Meshes
- Models and Scenes
- Camera and Frustum
- Constraint Solving
- Manifolds and Impulses
- Springs and Joints
- Advanced Topics
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Key FeaturesGet a complete insurance of innovations to create excessive functionality collision detection in gamesLearn the center arithmetic ideas and physics thinking about depicting collision detection to your gamesGet a hands-on event of creating a inflexible physique physics engineBook DescriptionPhysics is basically vital for online game programmers who are looking to upload realism and performance to their video games.
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Extra info for Game Physics Cookbook
Game Physics Cookbook by Gabor Szauer